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Salon.com July 7, 2000 Janelle Brown |
Bulging brains -- and breasts If game makers really believe in their smart new heroines, why do they still dress them like hookers? |
Salon.com February 17, 2000 Daniel Sieberg |
The world according to Will How do Sims die? How do they fight or fall in love? An interview with game creator Will Wright reveals the game's guiding philosophies. |
RootPrompt.org July 3, 2000 Jeffery Douglas Waddell |
Lack of Kids Games on Linux Rant Jeffery Douglas Waddell rants about the lack of Linux kids games and suggests a solution. |
Macworld August 2000 Christopher Breen |
Ferazel's Wand Engaging Run-and-Jump Adventure Computer Game |
Macworld August 2000 Christopher Breen |
Now It's Our Turn Four Ways we Can Ensure That Great Games Keep Coming to The Mac |
Salon.com June 20, 2000 Wagner James Au |
Game over Did the game industry's obsession with gore kill off Looking Glass, its most creative studio? |
Salon.com |
Games don't kill people -- do they? Games don't kill people -- do they?: Before we rush to damn the video-game industry, let's remember: There's both bad and good in blowing up pixels. |
Macworld July 2000 Christopher Breen |
Giving Birth to Games I've spent the last few weeks questioning several big guns in the Mac gaming business about how games are conceived and brought to market. Although the answers aren't as shocking as those from my elementary-school sex-ed days, many are just as unexpected. |
PC World May 8, 2000 Christopher Breen |
How It Works: Online Gaming Play poker with a friend in Poland or battle an enemy in Australia -- all from your home PC... |
Fast Company December 1999 Amy Wilson |
Dream Gift Sega's Dreamcast is a dream come true for videogame players. |
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